Project type:
First Person Horror Survival Game in Unity.
Project description:
In this Unity project, I developed a first-person shooter zombie horror game, showcasing my skills in coding, game design, and animation integration.
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The player boards an island to find a cure for a zombie virus outbreak. Unfortunately, the player is infected and has to race against time before turning into a zombie.
Date:
Summer 2024 to present.
Role:
Gameplay designer, AI programmer and gameplay programmer.

Project highlight:
Game Logic:
Developed win condition and full game completion.
These are timestamps for each milestone in the game:
Developed loss conditions for player survival.
Integrated systems for player damage, health management, and game progression.
Asset Integration:
Created Main menu and loading screen using Tersein Game Easy Loading Screen pack on Unity.
Assembled and programmed the game using prebuilt maps, 3D models, and animations .
Assembled animations for zombies, fps arm and environmental interactions to achieve a cohesive game experience.
Gameplay Mechanics:
Implemented a dynamic inventory system for managing weapon and items resources.
Designed an interaction system for opening, closing, locking doors, as well as picking up items and completing objectives.
AI Development:
Programmed zombie AI to patrol, detect and follow the player, and attacks.
Varied zombie behaviors to create challenging and immersive gameplay.