CHARLIE HA

Witch Shack

Project type:

House Texturing project in Substance Painter and Maya.

Project description:

For this project, I textured a house asset to enhance my skills in 3D digital texturing, shading, and lighting. I focused on learning Substance Painter, an industry-standard software, to develop a deeper understanding of texture painting workflows.

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This house is part of a larger 3D environment I’ve been gradually building throughout the semester. I approached the design by creating my own reference and style, viewing each individual asset as a component of a larger scene.

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The primary objective of this project was to gain hands-on experience with 3D texturing tools, particularly Substance Painter. Building on my earlier experiences with 2D and 3D texture painting, I expanded my knowledge by learning how to work with various texture maps, such as bump maps, normal maps, and displacement maps, to achieve realistic surface detail.

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The base model—a stylized shack—was provided by my instructor, Liz Hejny. My focus for this project was entirely on texturing, with an emphasis on material definition, wear and tear, and visual storytelling through surface detail.

Date:

February 24 - March 9, 2025

Role:

Texture Painter.

Project highlight:

Renders from different angles:

Witch Shack Render 1
Witch Shack Render 2
Witch Shack Render 3

Shack Roof Textures:

Shack Roof Base Color
Shack Roof Height Map
Shack Window Metalness
Shack Window Normal Map

Shack Wooden Handle Textures:

Shack Wooden Handle Base Color
Shack Wooden Handle Height Map
Shack Wooden Handle Roughness
Shack Wooden Handle Normal Map

Shack Wooden Pillar Textures:

Shack Wooden Pillar Base Color
Shack Wooden Pillar Height Map
Shack Wooden Pillar Roughness
Shack Wooden Pillar Normal Map

Shack Window Textures:

Shack Window Base Color
Shack Window Height Map
Shack Roof Metalness
Shack Roof Normal Map
Shack Roof Roughness Map

Reference:

Witch Shack Reference

Reflection:

This project helps me learnt how to use sculpting and painting tools in Mudbox. It takes a lot of intention to details to make the rock looks organic and like I intended.

I found it challenging to make the details of the obsidian stand out because the rock is dark.