Project type:
House Texturing project in Substance Painter and Maya.
Project description:
For this project, I textured a house asset to enhance my skills in 3D digital texturing, shading, and lighting. I focused on learning Substance Painter, an industry-standard software, to develop a deeper understanding of texture painting workflows.
------------------
This house is part of a larger 3D environment I’ve been gradually building throughout the semester. I approached the design by creating my own reference and style, viewing each individual asset as a component of a larger scene.
------------------
The primary objective of this project was to gain hands-on experience with 3D texturing tools, particularly Substance Painter. Building on my earlier experiences with 2D and 3D texture painting, I expanded my knowledge by learning how to work with various texture maps, such as bump maps, normal maps, and displacement maps, to achieve realistic surface detail.
------------------
The base model—a stylized shack—was provided by my instructor, Liz Hejny. My focus for this project was entirely on texturing, with an emphasis on material definition, wear and tear, and visual storytelling through surface detail.
Date:
February 24 - March 9, 2025
Role:
Texture Painter.
Project highlight:
Renders from different angles:



Shack Roof Textures:




Shack Wooden Handle Textures:




Shack Wooden Pillar Textures:




Shack Window Textures:





Reference:

Reflection:
This project helps me learnt how to use sculpting and painting tools in Mudbox. It takes a lot of intention to details to make the rock looks organic and like I intended.
I found it challenging to make the details of the obsidian stand out because the rock is dark.