CHARLIE HA

Environment Prop Rock

Project type:

Environment Rock Sculpting project in Mudbox and Maya.

Project description:

For this project I created rocks in Mudbox and Maya to learn 3D digital sculpting and modeling tools. I sculpted this second rock based off of my skills and what I learnt from the first rock (Obsidian).

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The main objective is to get more comfortable with digital sculpting and painting. The second objective is to learn to move between modeled (Maya) and sculpted (Mudbox) assets.

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To learn these techniques I created 2 rocks. One rock was sculpted and painted completely in Mudbox. The second rock was created in Maya as a low polygon rock. I exported this rock to Mudbox for detailed sculpting. I learnt how to export out Normal Maps from Mudbox so that my high polygon sculpts can be use on my low polygon rock.

Date:

January 27 - February 9 2025

Role:

3D Sculptor.

Project highlight:

Renders from different angles:

obsidian rendered from Mudbox

Reflection:

This project helps me learn how to use sculpting and painting tools in Mudbox. Additionally, the amount of detail the normal map can have is not much, a lot of details I put in Mudbox is lost in the normal map. Therefore, to retain the most detail, I need to model more in Maya, then transfer to Mudbox to sculpt a normal map.