CHARLIE HA

Drunk & Vanilla Walk Cycle

Project type:

Walk Cycle Animation project in Maya.

Project description:

Take one character rig and create two walk cycles in two different ways to show off distinct personalities.

Date:

September 3 - September 17 2024

Role:

3D Animator.

Project highlight:

Reflection:

I get feedback from my instructor that Normal walk feels a little march-y, and could use a little adjustment to be more fluid. Drunk walk cycle has good character to it. Could use a little more iteration and more fluid (but more unsteady) weight shifts.

I encountered some challenges making the left arm swing because I was unfamiliar with animating. To overcome this, I blocked out poses 1, 3, 4, 6, 8, 9, 10, then I blocked out pose 2, 5, 7 and some poses in the middle to create arcs so arm swings can be smooth.

pose1 and 2
Pose 1 and 2
pose3 and 4
Pose 3 and 4
pose5 and 6
Pose 5 and 6
pose7 and 8
Pose 7 and 8
pose9 and 10
Pose 9 and 10